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Super
Metroid
(Screenshot
Maps at bottom of page)
I find it difficult to remember how
I felt when I first got this game 9 years ago. There
are many parts that stick out in my mind. When playing
through Super Metroid again I remember how the graphics
were the first thing to catch my attention. Samus
is much larger than her NES incarnation, backgrounds
move slower than foregrounds show depth, and the falling
rain when you first land on Crateria added to the
overall environment. A big addition in SM is the map-screen,
which highlights where you have been. Map rooms are
located throughout the game where you download the
basic map for each section of the game. These maps
only show the places you need to see to complete the
game; you'll need to find all the secret areas on
your own. Thankfully the addition of the X-ray scope
item allows you to see through walls replacing the
"place a bomb everywhere" method of looking for things
in the original Metroid.
The play control was another thing that
really stood out in my mind even at the beginning.
The upgrade from the 4-button NES controller to the
8-button SNES controller gave so many more options
than shoot and jump; the ability to point your gun
at an angle, the dash button, and later in the game
the many other abilities that you learn simply accentuate
the gameplay.
The beginning of Super Metroid was the
coolest moment for me. Specifically after going through
a particular door I was confronted with a familiar
area that you should remember if you played through
the first Metroid. I remember thinking it how neat
it was that the creators worked some of the old Metroid
into the new game. New items around every corner added
to the excitement. Getting the Speed Booster for the
first time, the Gravity Suit was cool, the Space Jump,
Grappling Beam, Power Bombs, when you see the Metroid…I
could go on and on.
Throughout Super Metroid you are constantly
finding new items that allow you to continue on to
previously inaccessible areas. The amount of time
and energy spent on the level design of SM is astounding.
You are not meant to progress through certain areas
unless you have certain items. The creators did a
great job of keeping you in one area until you have
accomplished a certain task or obtained a particular
item that makes new areas "magically" available.
Super Metroid presents the player with
a vastly superior game to the original and challenges
the gamer to explore every nook and cranny in an attempt
to find 100% of all the items. This is the type of
game that can be played over and over again without
getting old. There always seem to be new challenges
and elusive items to find. Even when you finally get
100% of all the items you'll want to play it again.
Super
Metroid Screenshot Maps
I have moved the maps
to a new location
Click here
to go to screenshotmaps.com
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