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Xenosaga Episode
II
The trailers, the hype, the screenshots, all built
up Xenosaga Episode II as a beautiful game promising
new and better. After 30+ hours of hands on gametime,
and view time for the lengthy cinematics, I can honestly
tell you that it IS a visually beautiful game. When
you open the jewel encrusted gold and platinum cover
of this digital novel you reveal that someone vomited
chunks of Episode I on all the pages.
The bulk of time spent "playing" XS2 will have you
either watching a cinematic or slogging through battles.
Both are equally bad in their own way. The cinematics
lack good direction and voice acting. The characters
take long pauses between each sentence and are largely
monotone. Even the expletives like "You Bastard!"
are followed by a rousing scene where the character
stands there and shakes their fist for an inordinately
long time. During which, their assailant has sufficient
time to prepare a response. When the protagonists
stand there doing nothing while the villain prepares
for battle, finishes the task at hand, or makes a
speech on high, it's made SO much worse when you have
to wait between long pauses of silence. Just rush
in there and attack him dammit! It all comes down
to pacing and this slow progression makes things lackluster
and tedious.
The battle system is equally disappointing. I thought
Episode I's battles moved along fairly quick but Episode
II slows them way down and puts you on the defensive
most of the time. Originally I started writing up
a step by step description of a typical battle to
illustrate how frustrating most of them are. After
I had two good sized paragraphs I decided to summarize.
Each battle begins with you taking many turns preparing
to make a devastating attack, since your basic attacks
are largely ineffective. After preparations are complete
unleash a wave of attacks that will hopefully eliminate
all enemies on screen before they get more turns.
Usually this doesn't work out and you wind up making
preparations for a wave of attacks more than once
per battle. All the while defending against enemies
(Boss battles are especially mundane). The battles
are simply not balanced or much fun because there
are too many details to consider. I think the movie
Spaceballs said it best "Driver, prepare to move out.
What are you preparing? You're always preparing. Just
go!"
The preparation doesn't stop during the battles either.
Spending the skill points you earn during battles
on abilities, spells, and attributes is another way
to prepare your now generic characters. Since all
characters learn from the same skill set there isn't
much that sets them apart from each other except their
one innate ability.
Here's the clincher. Most of the abilities are hidden.
In order to learn the abilities to make battles easier,
you need to push yourself to go on lengthy and vague
fetch quests. If you love "gofer" side quests (I hate
them) then you'll be in heaven because you could quite
literally spend 40 hours completing them all. Even
when the game is over, you are rewarded with an extra
large side quest that can be accomplished by completing
many smaller side quests. No thanks. I opted for the
level up method instead, but I really didn't do much
of that either.
In Xenosaga II, I found that no matter what portion
of the game I was experiencing: Cinematic, Dialog,
Battle, or Side quest, I wanted to be doing something
else in the game. A sure sign that there is a considerable
flaw in the overall experience. Probably the only
reason I pushed myself to finish was so that I could
see the rest of the story. It's largely debatable
if it was even worth it, but I have it all recorded
so at least I don't have to play the game again. I
can't say this game is a rental because you should
either finish it or not start it at all. If you're
debating, wait for it to hit the bargain bin $16 and
play it later. I'm sure you'll have a year or two
before Episode III comes out.
-wileee
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