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Prince of Persia
Prince of Persia is one of those odd games that I've
been enjoying so much that I haven't taken anything
into account. I haven't really paid attention to the
graphics, the puzzles, the voice acting, the feel,
or really much of the controls for that matter. I'm
just playing and enjoying my experience. I guess it
must be good because of my lack of a need to analyze
the game. Now that I'm finally confronted with writing
up my thoughts I'm at a loss for anything constructive
to say. Since the phrase "It's good ,er…really good."
Doesn't make for a well written review I'll try to
explain more about it.
Starting off at the beginning, PoP did a wonderful
job of making me feel right at home with the story.
For one thing you don't start out in deep shit or
learn about it through a cinematic. You actually start
playing before the real story begins. Also during
this portion, where acquiring the Dagger of Time is
the goal, the game uses on-screen prompts to teach
you how to control the Prince and accomplish his various
moves. The tutorial feature can be turned off if you
like.
The meat of the game requires you to navigate large
rooms or hallways containing deadly traps using all
sorts of acrobatic maneuvers. No simple running and
jumping here. Each area requires a myriad of actions
to get from point A to point B. Each area starts off
with a camera "fly-by" showing the entire room and
where the goal is located. This view shows the sheer
magnitude of the areas and can be very daunting. If
this was a Tomb Raider game I would expect to take
2 hours to find my way through. Unlike Lara, the Prince
is far more agile and much quicker because he doesn't
take 8 minutes to line up each jump, he just jumps
where he should. Run up the wall, grab a ledge, flip
to a bar, swing to a beam, balance across to a ledge
and run along the wall to another platform and pull
a lever to open the door. The ease of accomplishing
these insane maneuvers is where PoP really shines.
The controls are very intuitive and also very forgiving,
which means a slim learning curve. Accidentally falling
off ledges or balance beams only results in the Prince
grabbing hold and pulling back up. A player really
needs to screw up bad to go careening to their death,
but even that is remedied by using the Dagger of Time.
Acquired very early in the game, the Dagger, gives
the Prince the ability to rewind time should something
terrible happen. Missing a major jump will kill the
Prince, but press a button and rewind up to 10 seconds
earlier before you missed the jump, effectively bringing
him back to life for a second chance. Rewinding indefinitely
is not possible because the Dagger uses up sand for
each rewind. Don't worry though, a second chance is
usually enough.
The remaining element of PoP is battling enemies.
There aren't many "normal" enemies in the game, it
is mostly populated by "Sand Monsters". Sand monsters
can be knocked down using sword or kick attacks, and
other special moves but they will keep returning to
the fray unless the Dagger of Time is used. Suck enemies
into the Dagger to dispatch them permanently and refill
sand. Doing so will also increase the power of the
dagger to allow more special attacks. Instantly freeze
an enemy in time, slow down time for a while, or even
Haste the Prince to deliver super speedy attacks to
inhibited enemies. Battles are fairly plentiful and
challenging but take a back seat to the rest of the
action.
PoP: Sands of Time is a brilliantly conceived adventure
game that offers an immersive experience. So immersive
in fact that I literally flew through the game in
nine hours and simply soaked up the ambiance. I'm
sure the graphics are adequate but I was more interested
in playing than looking at the backgrounds, lighting,
shading, etc. I think that actually says more about
the graphics because I was enthralled in every aspect
of the game with basically nothing to gripe about.
Unfortunately beating this game in one weekend is
very feasible but I would rather have it in my collection
for $20 than rent it once and forget about it.
-wileee
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