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Devil
May Cry 3:
Dante's Awakening
Daily Entries
First Impressions:
So, I finally get around to playing
the third installment after the universally atrocious
DMC2. While I've only really played up to the first
boss, quite possibly less than 30 minutes, I can say
that I like most everything. Especially interesting
is that the first boss has defeated me three times
in a row and I couldn't be more excited about it.
The feeling that the game has gone back to it's more
difficult roots is something to treasure. Version
2 was pathetically easy.
Funny story: My first encounter with
DMC was on the demo disk that came with Resident Evil:
Code Veronica. In that demo you battle your way up
to a dark soldier boss and before you can fight him
the game ends. I remember picking up the full version
of DMC and blasting my way through the first stages.
When I made it to a particular alter the words "This
will be a cake walk" echoed through my brain only
to be suddenly thrown in my face by Phantom (Giant
Lava Spider for those unfamiliar), the bane of my
existence for at least a dozen attempts before I was
able to progress. Ok! Maybe you just had to be there.
I fondly remember that as a worth challenge
of my skills, yet a reminder that everything can be
conquered. With considerable ease in future encounters
I might add. It's that same feeling that I get with
DMC3 and it's already challenging arena.
Some good: The style meter makes a lot
more sense by adding a small meter toward the bottom
of the icon. This meter indicates how much time you
have left to start attacking more enemies before it
drops off the screen.
Various styles are also available that
allows you to focus on the type of style you enjoy
playing the best. Trickster, Sword Master, Sharp Shooter,
Royal Guard. I've chosen Sword Master to begin with
because I like that part better than the guns in previous
versions.
Some bad: In both cramped areas of the
first two stages I found the ability to move the camera
a welcome addition. Too bad it turns slower than Goro
in Mortal Kombat II. I guess the fortunate part is
that the "Lock on" button can be used to instantly
change to a new view by targeting an enemy instead.
-wileee
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