Genre:
Survival Horror

Published by:
Capcom

Released:
January 2005

Reviewed:
February 2005

Final Review

Resident Evil 4: Daily Entries

First Impressions:

After nearly two weeks of steady prodding by my "friends" I finally gave into the pressure to join the Resident Evil revolution. I must say that I'm sorely disappointed that Capcom didn't make the effort earlier. To sum up the next few paragraphs for those of you who want my real opinion, here is an expletive: "Holy Crap!"

The first thing I usually notice about a game is the graphics. Probably because it's the first thing you see before you are able to control your character. I must say I was very impressed right away with what the Gamecube can do. Because I'm incapable of noticing particular lighting effects, hair physics, or dynamic weapon construction I won't comment further than this game looks absofuckinglutelybeautiful.

Any series veteran will know that RE4 marks the first major game overhaul since the series inception. Gone are the days of really really really poor control and I personally welcome the new point of view and ability to control the camera. The third person perspective (over the shoulder) is pretty new and for the most part your character stays neatly out of the way of anything important. I mention this especially because there are times with bad camera angles where your character will obstruct lots of things that you want to look at.

The gameplay marks the biggest change in the whole Resident Evil experience. This game is NOT about conserving ammo, running from zombies, and solving extremely bizarre and absurd puzzles. This is much more of an action game where ammo grows on trees, almost literally, and the action can get really intense. Even the "fodder" class enemies offer a wide range of attack patterns and variety to make things different EVERY time you play. Especially notable is the ability to get a realistic reaction from enemies when and where they get shot. Slow an enemy or drop them to their knees by shooting them in the leg. Force them to drop their weapons by shooting the arm, or go for the one hit kill that happens if you're accurate enough to hit the center of the head.

Other notable improvements are the unlimited number of saves, save as much or as little as you want without the need to collect ink ribbons. The ability to hold a much larger cache of weapons and ammunition and an almost RPG type weapon upgrade system where you spend "money" to enhance weapons and purchase new ones.

I know I'm going to sound like a broken record here, but the only thing that detracted from my gaming nirvana was the lack of a strafe feature. Yes, I'm talking about the controls again. Ok, I love that Nintendo likes to take chances with their designs (DS anyone?). But I would have hoped that the success of the PS2 controller and horrible design of the N64 controller would have prompted Nintendo to make a change to a dual analog setup. Heck, even Microsoft took a hint. I blame the controller design for my ills and not the game creators. Even with that being said, there is almost nothing to make me want to give up this gaming experience. Even the occasional annoying actions of your comrade.

-wileee

 

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