RPG Madness

 

 

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I've noticed some disturbing trends in the Role Playing Game market in the past few years. Writers used to create epic stories of good versus evil, tales of mysterious heros showing up to prevent Armageddon or the domination of evil. As the player you take on the role of a group of warriors, freedom fighters, or magicians who's power and knowledge grow throughout the course of the game. But now all of that is starting to seem secondary to the development of side-quests, inclusion of large numbers of party members, and mini-games. Lets explore each of these occurrences.

The Side Quest

Side-quests are simply quests that deviate from the main quest of the game. Maybe there is a person in a village who is sick and needs a particular herb to heal them. Or someone collects rare items and if you happen to find any, give them to that person for a reward. Any of these tasks don't need to be completed in order to rid the world of evil but they may earn you extra items that will help you. Usually clues for these quests are derived from game citizens telling you that something is located to the north, or that there is a super strong ore called Adamant located in a volcano. It's very helpful when trying to find things when people are clear and helpful.

Fast-forward to today and you will see the rampant explosion of side-quests. What was once a cool idea has now become a race to see which franchise can include the most side-quests in their games. To make matters worse the competition has lead to inclusion of bizarre, confusing and even stupid quests that have nothing to do with the actual game. Searching in a cave for some rare ore that the blacksmith needs to make you an ultimate weapon just makes too much sense. Now to get an ultimate weapon you need to need take a few hours or days to learn how to ride a giant emu.

Sub sequentially you will need to race said emu against another rider while collecting balloons and dodging giant sea gulls. After that you need to find the other pieces of your mystical weapon and give them to the "special" tree in the forest that will combine them for you. But, here is the stupid part. How do you find out about all of this? YOU DON'T! The most information you'll ever get is if you want to run around pushing the action button in front of every possible part of the game's play area and then re-visit every local in the world after any event takes place. You never know, getting a dog to smell a medallion will finally make the chief of cave dwellers change his mind and give you permission to enter the tomb. Either that or the answer is right in front of you. People will tell you "the moon looks strange tonight." meaning go to the invisible castle in the northwest forest to find a person who is even more vague than I am. It makes no sense. However the one in 1000 people that accidentally stumble upon the secret castle now has the Internet to share findings with everyone else. Sometimes ignorance IS bliss.

Another thing about side-quests: what the hell is the villain doing while you try to commit genocide against every creature in the game. It sure is nice of him/her/it to just sit there, thumb in ass, waiting for you to come waltzing through the door with your newly acquired ultimate weapons that make the battle so easy he dies in one hit.

No wonder they can guarantee 1000 hours of gameplay. Because that's how much time you need to figure out any of this foolishness.

Party Members

The typical party in any console RPG consists of three to five active members depending on the game. That means that you can only have three to five people battling enemies on a regular basis. Final Fantasy I and Final Fantasy II/IV had many party members but you only had four or five members respectively with you at any one time. However in Final Fantasy III/VI you could find a whopping twenty party members total but could only use four at any one time. What do the other characters do while the four of you are out battling against world domination? They sit and wait on the boat/airship or fester in the eternal void of loser party members along with Cait Sith, Umaro, and Grobyc.

sixteen characters you really
won't care about.

If you don't recognize any of those names then you obviously didn't complete enough side-quests to find them. Ok, maybe people's likes and dislikes draw them to certain party members versus others but having that many useless people running around is just stupid. By the time you get to the end of the game all unused party members are now so weak they can't lift the "+3 sword of kick ass" that you bought for them.

I yearn for the days of Final Fantasy II/IV where the story incorporated party members that actually had their own agenda instead of following you around like a lost puppy hoping to get some experience and maybe a weapon or two. Play FFII if you would like to see the true art of character integration with storyline.

Mini Games

A game inside of a game, I'm not exactly sure when these started to appear but in the console RPG world you will eventually find a fair, festival, facility, or lone carney that wants you to take part in a game. Games can range from shooting arrows at moving targets all the way up to full-fledged sporting events. As with side-quests, mini-games are strictly there because someone lacked the creativity and patience to create a proper hiding place for weapons of mass destruction. Of course it makes sense that the all-powerful sword that you can use to save the world is kept by a guy who insists that you play (and win) his shooting game even as the world is rampaged by evil. I'm sure there are more noble things for your characters to be doing when giant meteor is heading for earth than spend the next 38 hours in the Golden Saucer playing games. The meteor will be in the same spot when I get back. I just want to play a full length RPG. If I wanted to play mini games I would buy "100,000 versions of solitaire" CD from computer game discount section at Wal-Mart.

With mini-games, side-quests, and more party members than mosquitoes in the Midwest, RPG games are becoming more gimmicky than the fulfilling games of yesteryear. If a movie came out with half the extras as today's RPG it would be like watching a movie broadcast on TV with extra commercial interruptions. So here I am in the vast soap box laden internet to voice my opinion about crap that I can't possibly change.

-wileee

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